Eonil
The World-Goddess, Gentle Eonil
“We walk upon the body of a goddess.” — old Ee’dornil saying
Eonil is the gentle Old Goddess who became the world itself. Long ago, when she opposed Ghor’s rule of chaos, she was cast down and turned into the planet that now bears her name. Everything that grows, breathes or moves upon Eonil is said to do so within her care.
For most people, Eonil is not imagined as a figure walking the world, but as nature itself — the land, the seas, the sky and the flow of magic. Among the so-called mythic races, however, she is still described and depicted as an Alicorn: a sacred, winged horse with a single horn, guardian of wild places and living magic.
Unlike Quintra, Denday and Ghor, Eonil is not banished to a distant sun or moon. She is the world, still present to this day.
Quick Facts
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Type: Old Goddess / World-Goddess
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Domains: Nature, the living world, land and sea, life, magic’s origin, balance
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Celestial body: The planet Eonil
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Pronouns: She / her
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Titles (common): Gentle Eonil, The World-Goddess, Mother of Nature
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Symbols (general): World-circle, roots and branches, flowing lines around a sphere or map
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Colours: Earth tones (greens, browns, blues), often combined
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Gifts (attributed): Life, resilience, the existence of magic, slow renewal of nature
Symbols and Appearance
Symbols
Because she is the world itself, most cultures have no fixed “face” for Eonil. Instead, they use abstract or natural signs when they want to refer to her:
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A circle or disk for the world
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Intertwined roots and branches, or a tree whose crown mirrors its roots
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Flowing lines that wrap around a stone, map or sphere
Small shrines deep in nature may carry these motifs, often so weathered they look like simple patterns rather than formal holy symbols.
Appearance
Eonil’s appearance depends entirely on who is telling the story:
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Most people
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Do not give her a humanoid form at all.
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Think of her simply as nature, the planet, the “living world” and the magic that flows through it.
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Mythic races (Ee’dornil, centaurs, nymphs, etc.)
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Describe and depict Eonil as an Alicorn.
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A great, winged horse with a single horn, often shown standing in untouched wilderness or above mountains, forests or oceans.
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To them, this is not just a symbol but the “true” way they once saw or understood her.
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Because most of the mythic races are now believed to be extinct since the Age of Darkness, their Alicorn depictions survive mainly in old carvings, stories and a few places people hesitate to disturb.
Eonil in the Fifth Era
In the Fifth Era, the New Faiths recognise only Thoron, Myalanna, Envylon and Ysandra as gods. Quintra, Denday and Ghor are explicitly named as Old Gods and branded heresy.
Eonil is treated differently:
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To the New Faiths, “Eonil” is first and foremost the name of the world, not a goddess.
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Worship of nature itself is usually seen as harmless or “just tradition”, not as dangerous heresy.
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Because of this, her name is not openly listed alongside Quintra, Denday and Ghor as a forbidden deity.
Among those who still remember the Old Faith, Eonil is absolutely a goddess. Among most common folk, she is “just the world” — but they still speak as if that world listens.
Worship and Shrines
General Worship
There are no temples dedicated solely to Eonil. Her worship is quiet and scattered, expressed through:
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Shrines deep in nature – in forests, caves, near lakes, on lonely hilltops or in stone circles.
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Simple acts – touching the ground before a journey, thanking the earth after a good harvest, leaving a small offering at a spring or tree.
These shrines and places are often said to belong to the mythic races and are usually:
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Avoided by most people
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Left in peace out of respect, fear or both
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Spoken of as “Eonil’s territory” or “the goddess’s ground”
Old phrases like “Respect the world and it may spare you” or “Don’t anger the land beneath your feet” are remnants of her worship.
Ee’dornil and Mythic Races
Ee’dornil and other mythic races are closely tied to Eonil:
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They regard her as their first and highest goddess.
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Many of them are druids or amazons, living in close relationship with nature.
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Their stories describe Eonil as an Alicorn and speak of ancient pacts between the goddess, her people and her mythic creatures.
To humans and other “common” peoples, these races are largely considered myths themselves — said to have gone extinct somewhere in the Age of Darkness. Because of this, most of what remains of Eonil’s active, intentional worship lies hidden in legends about them.
Magic and Nature
It was Eonil who first brought magic into the world as a way to fight back against Ghor’s corruption. Because of that:
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Magic is ultimately seen as part of the world itself, not owned by any particular god or religion.
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People of many faiths use magic, and it is not tied to one church or cult.
Everyone knows that:
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Quintra’s Light and Denday’s Night are not “forces inside Eonil” but powers of those goddesses, acting upon the world from beyond it.
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Eonil’s influence is broader and quieter: the growth of forests, the turning of seasons, the slow reclaiming of ruins by moss and roots.
When corruption spreads, some say the land itself is “wounded” or “poisoned”. Healing such places is often described as “helping Eonil mend herself”, whether or not those doing the work think in religious terms.
Myth & History
Fall of the World-Goddess
At the dawn of time, Ghor ruled the young world through chaos and cruelty. When Eonil resisted, Ghor cast her into the heart of the world and twisted her into the planet itself.
From that moment on:
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The surface of the world was a battlefield of monsters and corruption.
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The goddess was trapped but not destroyed, enduring beneath everything that happened above.
The Twins Arrive
Eonil’s suffering and the state of the world drew the attention of the Twin Goddesses, Quintra and Denday. They crossed the stars in search of her and, when they found her:
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Quintra created the sun.
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Denday created the blue moon.
With their light and night they fought Ghor and eventually banished it to the red moon. From then on, Ghor was chained above, the twins watched from their celestial bodies, and Eonil remained the living world beneath them.
Ages of Light and Darkness
Through later eras, Eonil is present mainly as the stage and victim of greater struggles:
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In the Age of Light, her lands prospered under Quintra’s rule and the expansion of travelled roads and waygates.
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In the Age of Darkness, after both Quintra and Denday were banished, war, plague and corruption spread again across her surface.
Each time forests regrew after fire, rivers changed course or abandoned cities were swallowed by roots and vines, people told stories of Eonil slowly reclaiming what had been broken.
New Faiths and Now
When the New Faiths appeared and declared the Old Gods dead:
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Quintra, Denday and Ghor were explicitly named as such.
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Eonil was left in an unclear space — too deeply ingrained as “the world” to erase, but not recognised as an active deity.
To this day:
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Some openly religious people see her only as the name of the planet.
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Others, especially those closer to wild places, still make quiet offerings “to the world” with Eonil in mind, whether they use her name or not.
Mythic Creatures and Sacred Places
We’ve spoken at length about Eonil’s mythic creatures — beings tied to specific aspects or locations of nature:
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Centaurs guarding ancient glades or the “final resting places” of their kind
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Minotaurs associated with deep caves or labyrinthine caverns
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Nymphs linked to lakes, rivers, groves and waterfalls
In the present day, everyone “knows” these creatures once walked Eonil, but most believe they died out in the Age of Darkness. Even so, there are still places people will not go, or approach only with great care:
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“The territory of Eonil”
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“The final resting place of that centaur”
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“The cave where a minotaur once dwelled”
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“The lake where legend says nymphs used to play”
Whether the guardians are truly gone or not, the respect remains. These places are left untouched, their silence treated as part of Eonil herself.