Skeletons are the remains of the long-dead, stripped of flesh, animated through necromancy or curses. As the soul has already passed, skeletons are mere constructs of bone bound by magic — enduring but brittle.
Appearance
Exposed bones, sometimes armored in scraps or bound by crude wires.
Obedient: Follow necromancer commands without thought.
Rattling swarms: Dangerous in groups, able to overwhelm.
Weaknesses
Brittle bones shatter under heavy blows.
Holy wards disrupt the necromantic bindings.
Fire does little; sunlight has no effect once bones are clean.
Cultural Notes
Skeletons are feared less than ghouls or wraiths, but despised nonetheless. Many orders, such as the Dawnstriders, burn bones found in necromancer lairs to prevent their reuse.