Zombies arise when properly buried corpses — those given the passage rite — are later animated by necromancers or corrupted magic. With the soul safely across the Veil, only empty flesh remains, leaving a husk that can be commanded but never truly think.
Appearance
Rotting flesh in various states of decay.
Burial clothes often still intact: shrouds, coffins scraps, or grave goods.
Empty eyes or glazed pupils.
Awkward, shuffling movements.
Abilities & Behaviour
Mindless: Cannot act without orders; follow simple commands only.
Relentless: Do not tire or fear, pursuing until destroyed.
Slow: Their movements are clumsy, but overwhelming in number.
Weaknesses
Easily destroyed by fire, holy light, or physical force.
Cannot cross consecrated ground.
Fall apart quickly if their necromantic tether is broken.
Cultural Notes
Zombies are considered the “least” of the undead, yet they terrify peasants nonetheless. Families comfort themselves knowing that a proper passage rite ensures their dead can never rise as ghouls — only as empty shells if defiled by necromancers.